So, what is inside the Unity?
As we can see, the Unity have many panels for player, scene, game, hierarchy, project, inspector, and many more. Developers can customize how it organize based on their habit.The scene panel show the 3D virtual world. it content all the game objects, organizing based on their position in the virtual world. The list of objects will be listed in the hierarchy panel.
The game panel show what the camera display from the virtual world (the scene). Sometime, multiple camera is an option to displaying the game (map radar or other else).
The project panel serve like the library for the whole project. All the textures, models, scripts, materials and other things else, that we wanted to use in the project, should place under the project panel. All the things under the project panel can be found in the Assets panel of the project folder.

The inspector panel allow developer to edit the attribute of an object. For example, for a game object in the scene, developer can adjust the position by using the mouse with selected function, or by adjusting in the inspector using the value they want.
The console panel, shows the error log for the project, whether it is the error in the script or error during the debugging process.
There are more panel can be used, where we can call them under the Edit>Project Setting.
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